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There seems to be spoilers on this page !
I would recommend to finish the game's main story before venturing any further. |
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Once unlocked, an experience bar will appear under the player's life bar during expeditions. That bar will fill up by killing enemies. Once full, a new icon will appear next to the inventory, to reward the player with a new Trait.
Three randomly-selected traits will be available with each level up, from which the Hero will be able to choose only one.
The trait chosen will remain in effect for the duration of the run.
There are 3 different kinds of traits :
- The Common Traits, which are common to every class.
- The Class Traits, which are unique to each class.
- The Bosses Traits, which need to be unlocked by defeating bosses, and are common to every class.
Unlocking new traits
Once you defeat a boss, you will get the choice to either unlock a new trait (among 3), or take a resource assortment. If you unlock a new trait, another one will be offered the next time you beat that boss.
Each boss can offer a total of 5 specific traits, but only 3 can be unlocked from each in the first 3 chapters (for a total of 9). In chapter 4 however, you will get the opportunity to unlock all of the remaining traits (for a total of 15).
Trait Decks
Every new learnt Trait will add to your pool of traits, but you will get the opportunity to create up to 4 decks of traits, in order to select only the ones you want for your expeditions.
It can be wise not to select every traits if you don't value them over some others, so that you have more chances to get them during your expeditions.
Note that only the Bosses Traits can be un-selected from your decks.

Common Traits
Icon | Trait Name | Description | Note |
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Card-sharp | 10% chance to keep the Card after placing its tile (doesn't work for the golden cards). | |
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Surveyor | Each time the Hero passes through a tile, he will heal for [+0.5 × loop] HP for each non-road tile around it. | |
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Second Thoughts | You will get a new choice of 3 traits (doesn't cost a trait point). | Once taken, it can't appear again during a later level up. |
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Supplies | The hero leaves 10% of his findings in the camp when passing through the Campfire tile. | This perk applies both for the Materials and the Camp Items you find. It only protects your gains, but does not allow you to gather more than the chapter limit. Has severe anti-synergy with Antique shelf, resources left at camp are no longer counted for extra HP. |
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Blissful Ignorance | Deals you a full hand of "Oblivion" cards. From now on, using "Oblivion" cards heals hero by 10% of his max HP. |

Warrior Traits
Icon | Trait Name | Description | Note |
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Shield Master | 10% chance upon hit of stunning target for 1 second. | Needs testing to see if it still works when a shield is not equipped. |
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Skilled Armorer | Defense is increased by 1 after every loop. | Applies retroactively to loops already completed. |
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Buckler | Every counter heals [1.5×loop] HP. | |
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Article of Protection | After receiving this trait and at the start of every loop, the hero receives 65% of his max HP as a phantom shield that persists between battles. Damage to phantom shield ignores defense. | |
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Blade of Dawn | Every morning the Hero's sword is filled with sunlight, causing its next attack to do ×2 damage to all. | |
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Somersault | 35% chance to perform a counterattack during evade. | |
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Strong Aftertaste | The Hero deals +1.5 damage for every potion used since this trait is taken. | Does not apply retroactively to potions already consumed in the run. Precise mechanic is +1.2 minimal damage, +1.8 maximal damage per consumed potion. The damage gain is fully increased by War camp. |
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Dominant Mass | Damage is increased by 20% of defense value. | |
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Battering Ram | The hero rushes into battle head-on and his first attack has a 75% chance to stun each enemy for 1 second. | |
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Survivalist | If your HP drops below 30% your regeneration is doubled. | Applies only to "regen per sec" stat and not to other forms of healing. |

Rogue Traits
Icon | Trait Name | Description | Note |
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Fuss | The hero receives 7% less damage for every enemy, starting after the second enemy. | Updates dynamically when enemies die or get summoned. 7% less damage per active enemy beyond the first. Damage reduction applies before Defense is considered. |
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Smoke Screen | After losing 20% of his max HP in battle, the hero will evade all attacks for 2 seconds. | Can trigger multiple times per battle. |
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Pickpocket | 50% chance to steal a resource shard from an enemy while countering. | |
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Picky | Lowers the quantity of items received on the camp tile by 3, while increasing the quality of exchange for trophies. | |
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Marauder | Fighting against 3 or more enemies will grant you an additional trophy. | |
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Child of the Forest | A rat-wolf may come to your aid during battle (75% chance). | Your ally is facing right instead of left like the enemies, therefore this ally is called "wolfrat" instead of "ratwolf" when hovered over. |
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Old Scars | The Hero gets +1 max HP for each received trophy he gets since this trait is taken. | |
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Lethal Weakness | For each missing 10% of max HP, the Hero has a 0.5% chance attack for 1000% damage. | Effect is not permanent for each 10% of HP lost; in other words, the maximum attainable chance of trigger is 4.5% when less than 10% health remaining. |
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Nothing is Sacred | +3 HP after a kill. | Heals 3 HP rather than increasing maximum health. |
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Master of Fencing | 10% chance to simultaneously attack two targets. |

Necromancer Traits
Icon | Trait Name | Description | Note |
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Edge of Impossible | 20% chance to summon 2 at once when reaching the maximum number of skeletons. | |
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Field Practice | +0.25 to skeletons' level for a loop (starting from the loop when this trait was received). | Adds +0.25 skeleton level when taken, then adds an additional +0.25 every time you cross the campfire tile. |
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Art of Control | +1 to maximum number of skeletons. | |
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Residual Heat | Each allied skeleton heals the Hero for [3×loop] HP when it dies. | |
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Ambitions of the Dead | When an allied skeletons kills an enemy, it fully heals itself and gets a 10% damage and HP buff for the rest of the battle. | |
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Counterattack | Whenever the Hero receives direct damage, each allied skeleton has a 15% chance to attack immediately. | |
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Preparation for a Ceremony | First two skeletons summoned in a day will be strengthened. | "Strenghtened" means that they will become skeleton warriors and skeleton guards instead of regular skeletons, and skeleton mages instead of skeleton archers. They will not have any additional stats. |
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Unseen Care | The Hero will get +0.5 max magic shield for every summoned for the rest of the expedition. | |
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Horde | Each loop, 3 higher-quality skeletons join the Hero's side. They persist between battles. | The skeletons from this ability can exceed your current max skeletons stats.
"Strenghtened" means that they will become skeleton warriors and skeleton guards instead of regular skeletons. They will not have any additional stats. |
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Laying Down One's Life | Any direct damage to the Hero will be evenly split between him and his skeletons. | The damage is split after reduction by Forge and Hero's Defense. The skeletons indeed take the same damage as the Hero, their own Defense is disregarded. The damage is rounded after splitting, so it can amount to zero. |

Bosses Traits
Icon | Trait Name | Description | Note |
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Deep Pockets | Resource cap in the expedition is increased by 50%. | Unlocked by beating the first boss and being chosen as the unlocked trait. |
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Axis Tilt | Each days passes 15% faster. | Unlocked by beating the first boss and being chosen as the unlocked trait. |
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Omicron's Technique | Grants the Hero +1 resurrection with full healing. | Unlocked by beating the first boss and being chosen as the unlocked trait.
Allows a free resurrection of the Hero with full HP upon death. |
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Awakened Fragment | 2% chance to get a whole resource sphere instead of a chunk. | Unlocked by beating the first boss and being chosen as the unlocked trait. |
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Treasure Hunter | 5% chance for a chest to spawn on top of a killed enemy. | Unlocked by beating the first boss and being chosen as the unlocked trait. |
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Gift of Blood | The Hero may strike the target with blood lightning with each attack. (The chance depends on the class.) | Unlocked by beating the second boss and being chosen as the unlocked trait.
Chance is equal to :
Blood lightning procs deal extra damage. The formula seems to be [8 + loop*2 + target's defense]. |
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Post-Mortem Toll | 30% chance to get a random basic resource chunk upon killing an enemy. | Unlocked by beating the second boss and being chosen as the unlocked trait. |
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Skilled Architect | The Hero gets [8×loop] EXP each time a map tile is placed. | Unlocked by beating the second boss and being chosen as the unlocked trait.
Gives the XP when you place any tile (raod, roadside or landscape). |
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God's Eye | 25% chance that any enemy have one less ability. No effect on bosses. | Unlocked by beating the second boss and being chosen as the unlocked trait. |
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Shield of Faith | Each time the Hero kills an enemy, he'll receive a Stained-Glass window that has a 20% chance to absorb one hit and shatter. Stacks up to 3 times. | Unlocked by beating the second boss and being chosen as the unlocked trait.
Charges are lost when they block an attack, and goes away after combat. |
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Their Own Peril | Hero has a 60% chance to reflect a ranged shot into a random enemy. | Unlocked by beating the third boss and being chosen as the unlocked trait. |
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Bottomless Bottle | 40% chance not to spend a Healing Potion upon usage. | Unlocked by beating the third boss and being chosen as the unlocked trait. |
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Blind Rage | When the Hero's health falls below 20%, he may attack 4 times with 2x attack speed (once per battle). | Unlocked by beating the third boss and being chosen as the unlocked trait. |
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Lightning Fast | The Hero (or his skeletons) have a 20% chance to perform a quick 3-attack combo instead of a regular attack, dealing 50% damage with each hit. | Unlocked by beating the third boss and being chosen as the unlocked trait. |
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Hunter's Mark | After killing an enemy, your next attack will deal [2xloop] extra damage. | Unlocked by beating the third boss and being chosen as the unlocked trait. |
Secret Trait
Icon | Trait Name | Description | Note |
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%=/*+ | Appears when "Second Thoughts" is taken and there are only 2 or fewer remaining traits to choose from.
Once taken, it spawns a special boss on the Tile you're standing on, so you will encounter him during the next loop. That boss makes you lose one previously acquired Trait every time he attacks you. |